About This Game Tempest Citadel is a base building game set on a storm-ruled planet in which sci-fi and fantasy collide. Assume the role of an enigmatic Captain from Terra, whose past and future are yours to shape, as he embarks on a mission to explore a deadly world that promises wondrous and terrible power.But you are not the first to come.Armies of ruthless enemies hide within the clouds, hungry for the blood of the weak and the foolish. From gene-spliced psychics to cyborg dark-mages, other factions have claimed the ancient sites which hold the technological marvels you seek.Can you build, grow, and risk enough to stand against your enemies? Will you forego mercy against those who would show you none? Do you have what it takes to fight for control of this world and claim the secrets of the ancient dead race that once ruled it?Your mission was a lie. Your first moments waking from cryostasis bear this revelation, and you find yourself in a corner of the cosmos that you know nothing about. Only one thing is clear: those that sent you knew full well what they were doing.Beneath you, a planet sleeps imprisoned by the planet-wide storm ruling its surface. What you're after – your true mission and your only way home – hides deep under those rage-fuelled clouds. And the price of ultimate power is always the most dear.Tempest Citadel sees you building a city in the clouds, module by module, and leading 100 unique crew members into action, be they Soldiers, Scavengers, Workers, Researchers, or Medical Experts. You pick their role, their training, their equipment.Explore a Tech Tree of over 200 research items, enhance your crew with Perks, Augs and Psionic abilities. Gather resources and build up your base and squad equipment.The primary goal is to explore the surface. You start by scanning and picking sites to send expeditions to, using any intel you can find to pick the best squad for the terrain, weather, and opposing forces. Preparation is vital; once your squad lands, the battle plays out automatically.Survival means conquest, so a big focus of research and production is optimising your attack squad and your city defences. With a full array of Sci-Fi weapons, armour, and augmentations, you can make anything from Bio-Enhanced Super Soldiers, to Exosuit-Wearing Assault Troopers, or even Psychic Stormweavers. Ultimately, choosing the right tool for the job is essential to victory; the right squad design can often overcome sheer strength in numbers.With a large crew to manage, you have options to auto-equip based on a role, such as "Assault Runner", "Skirmisher", or "Sniper". When you resupply with new weapons and armour, your crewmembers choose the best for their role.Successful missions can yield research data, such as blueprints and schematics, as well as scrap and tech items. Back at the city, these are vital to unlocking the 200+ node research trees, and constructing 170+ modules, items, and weapons.Missions will also have a cost, both material and human. If your soldiers fall in battle, you can bring them back with all kinds of technology - but they might lose their humanity in the process.Your progress on the planet is beaten back by 5 enemy factions, each with their own troops, tech specialities, strengths, weaknesses, and storylines. Overcoming them is no easy feat. Further, the day-to-day running of the city is interrupted by tactical and social dilemmas that lead to great risks – but also to lucrative opportunities.Aartform Games' previous Steam releases include the empire building economics sim Spice Road and a fun sculpting program Curvy 3D---What lost secrets lay hidden beneath the eons-old storms? What unimaginable treasures await your finding? What will you sacrifice to find out?Be the Captain of the Terran ship.Brave the dark reaches of the storm world.Build a Tempest Citadel that will outlast them all. 7aa9394dea Title: Tempest CitadelGenre: Indie, Simulation, StrategyDeveloper:Aartform GamesPublisher:Aartform GamesRelease Date: 17 Apr, 2018 Tempest Citadel FULL An interesting game that I had fun playing through, but very rough around the edges. The ui feels clunky at times and the battles can have a strange balance, when playing the same mission twice resulting in a crushing defeat and then the next not a single on of your units even hit without any change to tactics or gear in between attempts. Despite this the game has a lot of good concepts and customization.At its price, I would say this game is worth a playthrough for any fan of strategy games, and even more so when on sale. Not sure if it has much replayability though, because at the moment I feel no real urge to go back and play through again.. I want to preface this by saying if you are looking for a tactical game in the vein of xcom this isn't it. You have a base that you manage and squads of soldiers that you send out, but you only have control over their positioning and broad tactics not when and wear they shoot or use their equipment.That said it's still fun to manage your base and optimize your soldiers gear. There are quite a few different stats to manage and the combat is more complex than it appears on the surface. Getting your soldiers from raw recruits that cower before bugs to super soldiers that burn through dragons is pretty satisfying. And while you don't have a lot of control positioning does matter in the harder fights. As does which weapons you take. Admittedly on easy mode you basically just let the fights run, but on extreme giving the proper loadout and sending your soldiers into cover is the difference between between being wiped out and winning the fight.The bad thing is that this is not particularly apparent to start with. Poison and lasers are basically the best choice for the first half of the game, and you simply won't have the tools to deal with some of the tougher enemies except brute force. It gets more interesting once you research psi powers and a few of the more advanced weapons, but that takes long enough that I can see why people would be put off.The best part of the game though is the story and the art. The story has a surprising amount of world building, and kept my interest through the whole thing. And the art is quite good in the UI, which you will be looking at a lot. There is a large amount of soldier portraits and they change as you augment them, which is neat. Though the actual battle animations are mediocre. They aren't the worst 3D models I've seen, but they aren't the best either.The only annoyance I have is that the story is fairly linear. It doesn't matter how well you do in battle. If the story needs you to lose it will say you lost horribly. And occasionaly there is a disjoint between what you were fighting and what it says you were fighting. It kind of felt like the developers just decided they needed a fight for every major event whether it was necessary for the story or not.There are three different endings, but it entirely relies on how well you can do in battle rather than any choices you make during the conversations. I spent an hour trying to figure out a different conversation path to no effect. And it's actually impossible to lose. If you lose enough times in a mission the game will eventually gift your units with miraculous aiming and dodging prowess to beat the mission. I found that out when I was trying to deliberatly drop my fate score and my pistol armed medic started defeating hordes of enemies solo.That said you're only going to get the worst ending if you rely on that. And getting the best ending is actually a dramatically harder prospect even on Easy difficulty. On extreme, well it's a challenge.Overall I would say if you're interested in a neat story and some casual base building and combat this is for you. I at least felt it was worth the price.. It's about six hours of gameplay if you play fast, 10~ if you play slow. With that out of the way let's move on. Tempest Citadel is a trippy sci-fi romp into a stormy planet that is trying to be several games at once without really mastering any aspect. Now, this is not to say that this game is bad. I would say this might be one of the best X-Com inspired indie games of the decade. But what I am saying is that there are obvious flaws in Tempest Citadel. You awaken from cryosleep and quickly get shot down. You then do a few missions and locate a flying citadel that you turn into your base. This base is where you construct new facilities and otherwise play the game from. You then launch over a hundred ground missions, which is just an excersize of letting the game auto-complete itself. There are a few different types of enemeies, which you always see at such a distance they all just look like people in armor. You just sort of techrush and get guns and armor to stomp enemies. Where the game gets things right is it *tries* to impose moral choices that are actually single choice answers. At the start of the game you learn that a portion of your crew died in cryosleep, and you can otherwise harvest them for resources. You can however revive them at the very, very end of the game if you keep them; where by then you will have either lost the game by then or not need them. Then the game gives you not one but two different fake chances to play diplomatically. The order hate you and the mechanists eventually turn hostile because you are forced to lauch a suicide mission. This is a great attempt, but the writing starts to fall apart in the middile of the game as you stop caring what these people are babbling about. The Dominion and Order just insult you, the Mechanists don't give straight answers, and the Arcane just sort of exist. The game gets very tedius in the mid-game, and very little variation happens. Only hard core strategy fans should apply.. This game is quite boring. The game mostly plays itself, choices that I make don't seem to have any direct consequences. There are many items available to equip your troops with, but chosing one weapon over the other doesn't have any results on combat. Going one way over another in the tech tree also didn't seem to make any difference. The battles are tedious and offer no fun to watch. It felt like I kept doing the same things: fast forward to complete reasearch, watch my troops autofight a battle, click some rooms in a dungeon to loot items, and repeat all steps. The story is interesting, but does not offer enough fun to compensate for the other boring factors of the game.. This is not a RTS or Turn-Based combat game. It is all about base building and crew development - and has quite a relaxing flow to it.It is a charming game with beautiful graphics and an engaging storyline. I love the huge research tree and the care taken over each individual crew member.. Love the awesome graphics of your base in the clouds. Cool sci-fi story. The tech tree is a bit like XCom but the RTS battles go mainly automatically. I like that you can turn your crew into cyborgs.. Unlike most other reviewers, I am not an experienced player of Strategy Games but I found this one sucked me in. The scenes are enchanting and quite dramatic. It took me a while to get the hang of the user interface and I am looking forward to starting again from scratch and see if I can manage my crew much better. I was happy to let the battles fight themselves out but hope that as I get better I can take more control over my troops.The soundtrack is great and adds to the atmosphere. All in all, it is a change to play a game I can take at my own pace. The ability to speed up time is really useful. I feel I am only scratching the surface of the underlying complexity and there are a lot of challenges ahead to really master it.. An extremely bad case of a "game that plays itself". Battles are automatic (you can manually "command" squads, but there's absolutely no point doing it), the game outside of battles is an extremely simplistic resource management sim (get resources then spend them to progress through campaign).The game tries extremely hard to wear you down with seemingly abundant management options, but the essense of it is extremely basic (as I said above, get resources then spend them on campaign blockers), linear, and plain. Most of the time you're just clicking on things that you need to click on, and there are no alternatives.PS: There's also a story going on, but no amount of story-telling can compensate the extremely shallow gameplay.
Tempest Citadel FULL
payphaltamoforwei
Updated: Mar 25, 2020
Comentários